The pattern for success is thus easy to fall into: speed toward next turn, slide into turn, repeat. The bike behavior is typically basic, with direct control over your orientation in the air (as opposed to indirectly controlling it with the throttle) and very few crashes - it's almost impossible to fall off your bike unless you really make an effort at it. It doesn't have a goofy speed-boost button, but it does have the goofy sliding-turn button, so it's about halfway there. Gameplay Carmichael is definitely a motocross game in the arcade mode, although not as overtly so as Supercross was this year. This year's Carmichael is essentially more of the same, with some aggravating quirks that make me wonder how much time it spent in QA. Compared to its closest rival, EA's new Supercross, it's not all that bad, but Supercross stands out a little more thanks to its effective reinvention and more neatly tuned balance. ![]() ![]() ![]() ![]() THQ's Championship Motocross 2001 Featuring Ricky Carmichael (deep breath) is in all likelihood the last motocross game for the venerable PS, unless Acclaim decides to curse us with one more Jeremy McGrath, and it has proven, like most of its competition, to be nothing particularly exciting. It doesn't look like that will ever change, now.
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